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Projetion Mapping on Unity

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Hi! I'm trying to do a perspective transformation from a render texture to a real world plane but so far unsuccessfully. This is what I have now using Image Warp from asset store: ![alt text][1] This tool distorts the image (mesh), but perspective transformation is not equal to distortion as the following image shows. ![alt text][2] The question is, how can I make a perspective transformation for projection mapping? Opencv have this kind of tools, Unity have projection Matrix, but documentation says nothing about that.. [1]: /storage/temp/111623-screen-shot-2018-02-19-at-213310.jpg [2]: /storage/temp/111625-28116951-1664005013642481-1646658161-n.png

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