Hi!
I'm trying to do a perspective transformation from a render texture to a real world plane but so far unsuccessfully.
This is what I have now using Image Warp from asset store:
![alt text][1]
This tool distorts the image (mesh), but perspective transformation is not equal to distortion as the following image shows.
![alt text][2]
The question is, how can I make a perspective transformation for projection mapping?
Opencv have this kind of tools, Unity have projection Matrix, but documentation says nothing about that..
[1]: /storage/temp/111623-screen-shot-2018-02-19-at-213310.jpg
[2]: /storage/temp/111625-28116951-1664005013642481-1646658161-n.png
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