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Off centre projection matrix breaks cascaded shadows

I have an off centre projection matrix in my game but while it works if the offset is on the x axis if there is any y offset then cascaded shadows get offset in the opposite direction, and example can...

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Switching projection matrix?

**strong text**i wan to move from unity world space to my device camera space?

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projection matrix

Hi, I want to customize camera's projectionMatrix, but i do not familiar with its operation, i just know the matrix's basic linear operations, but confused about its geometric significance, for...

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Projective Transform in Unity3d already implemented?

I guess so but I'm not that experienced with unity yet. Description: I have 64 2D-Vectors from a facetracker. My goal is to get rid of the rotations from the real world which are projected to the...

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is a Projectors projectionMatrix accessible?

I want to set a **Projectors** projection matrix like a Cameras **projection** matrix (shown in the script rerefence https://docs.unity3d.com/Documentation/ScriptReference/Camera-projectionMatrix.html)...

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screen space to world using camera.projectionMatrix

Hi, consider this is what I have: private void Rotate(Vector3 mouseMoveDelta) { Vector3 oldPos = Input.mousePosition + mouseMoveDelta; Vector3 newPos = Input.mousePosition; Vector3 oldSwipe =...

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ProjectionMatrix & worldtoCameraMatrix calculation

Hey guys, got curious on projection and worldtoCamera matrices. I know unity provides good function for converting world position to viewport point. But at this point, I do want to calculate it from...

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Changing camera 'orthographicSize' after changing camera 'projectionMatrix'

Hi guys, I need to change the orthographic size of a camera AFTER I've changed the same cameras projection matrix, but once this is done the camera seems to ignore the orthographicSize variable. Does...

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Camera Frustum with Custom Near Plane (Get a Projection Matrix given NearClip...

As my first Question on these forums, I'm quite pleased that it is about pretty advanced stuff. Thanks in advance for any advice or help you can give! I have a secondary camera that needs to have...

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Mid-render FOV change

Hi everyone, I was wondering if it is possible to modify a shader so that it changes the fov of the rendered object. I figured it's in the vertex shader. But other than that resources about modifying...

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Projetion Mapping on Unity

Hi! I'm trying to do a perspective transformation from a render texture to a real world plane but so far unsuccessfully. This is what I have now using Image Warp from asset store: ![alt text][1] This...

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